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Low Level Gold Farming 5 Tips For Lowbies
September 1st, 2009
When your character is low level it can seem almost impossible to farm wow gold. You spend your time killings mobs that only offer a few copper and vendor trash, or doing quests with a maximum reward of a couple of silver. Even this measly amount of coin will end up getting spent on food and repairs.
You should forget about gold farming until you’re level 40+, settle for the second-rate quest gear and wait until you’re a higher level, right? WRONG!
Low level gold farming can be a fun and profitable experience from level 15-20 onwards for both Horde and Alliance characters. You won’t be able to achieve the same results you could at a higher level, but if you’re new to the game its great practice for making the big money later in the game.
Here are 5 tips to help you profit from low level wow gold farming:
1. Don’t Start Too Early
It’s a sad fact that, unless you’re an Auction House mule, trying to farm gold before level 10 is time badly spent. You can easily power through to level 10 within a few hours with the coin and items you pick up along the way.
At levels 10-15 you will start to see better returns on grinding and quest rewards, but this level range is best spent upgrading your skills (see the Gathering advice below).
2. A Full Bag = An Empty Purse
Vendoring items is a key part in earning your first few gold, and keeping space in your bag is essential. Every time you pass or come near to a vendor you should be selling every bit of vendor trash you have, even if it’s just a few pieces. Make this a habit and you will soon see why effective gold farmers learn this rule as early as possible.
If you’re far from a vendor and your bag is already full, don’t be afraid of getting rid of lower value items to make room for more valuable ones. It may seem wasteful, but until you’ve got ample bag space it’s something you’ll have to do.
- It is no longer possible to bypass the 10-second hostility timer by
activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
- Necromancers with Trang-Oul's Set equipped could sometimes become
invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
players from subsequently declaring hostility and having the hammers hit
other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
with more than one dash or underscore in their name.
- Fixed a bug that prevented you from getting credit for killing a
quest boss, if you died before it did -- perhaps, by killing it
with a poisoned weapon.
- Fixed a bug that could crash the game during the countdown after
completing the final quest in Act IV, if the player used
Waypoints to return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while
fleeing from a Gargantuan Beast (Act I).
- Fixed a crash bug that very rarely occurred when a Sorceress
cast the Meteor spell.
- Fixed the black screen crash that could occur if one pressed
'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash
when one cancels the Cinematic selection menu.
- Fixed a bug that prevented two quest rewards from scaling up
properly for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through
a tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by
higher-titled characters (those who have completed the game in
Normal, Nightmare, or Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having
their full bonus.
- Fixed a bug in Open Battle.net games that allowed a second player
to create another game with the same name as an already existing
game. No one could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
piles of gold, it could cause a player entering from the other
end of the Portal to be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
Waypoints if the player clicked on the Stash, then pressed 'H'
before arriving at the Stash, and finally pressed 'H' again
after arriving at the Stash.
- Players that have not completed the last quest in Act III can no longer
use the Portal to Act IV until they have properly completed that quest.
- Corpse Explosion (Necromancer) Reduced the extra radius gained per
level of the skill from 1 to 1/2.
- Revive (Necromancer) Removed the hit point boost for extra levels
gained in this skill.
- Conversion (Paladin) Lowered the formula calculating the chance to
convert for extra levels gained in this skill.
- Whirlwind (Barbarian) Decreased the number of attack attempts made
when using this skill.
- Pierce (Amazon) Magical arrow effects such as Immolation will apply
to every target hit.