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2010-05-03:  Improvements
- Will auto-close some NPC menus when necessary.
- The automap can be toggled when a waypoint is active.
- Game log file names follow the format D2YearMonthDay.txt.
2009-09-02:  WOW GOLD
WOW Power Leveling Blog! We provide the World of Warcraft knowledge, experience and information in our blog for WOW players to chat, exchange ideas on farming wow gold and submit WOW reviews. Here is a tiny description about, how you can explore World of Warcraft very easily and very quickly via randyrun. Are you interested in the WOW Game? Then come and participate in discussion of topics in each category! Tags: wow farming tricks, wow gold, wow gold tips, wow guides, wow leveling, wow leveling guides, wow leveling tips, wow leveling tricks, wow power leveling, wow power leveling guides, wow power leveling tips, wow power leveling tricks, wow tips Posted in Uncategorized | No Comments » Low Level Gold Farming 5 Tips For Lowbies September 1st, 2009 When your character is low level it can seem almost impossible to farm wow gold. You spend your time killings mobs that only offer a few copper and vendor trash, or doing quests with a maximum reward of a couple of silver. Even this measly amount of coin will end up getting spent on food and repairs. You should forget about gold farming until you’re level 40+, settle for the second-rate quest gear and wait until you’re a higher level, right? WRONG! Low level gold farming can be a fun and profitable experience from level 15-20 onwards for both Horde and Alliance characters. You won’t be able to achieve the same results you could at a higher level, but if you’re new to the game its great practice for making the big money later in the game. Here are 5 tips to help you profit from low level wow gold farming: — 1. Don’t Start Too Early It’s a sad fact that, unless you’re an Auction House mule, trying to farm gold before level 10 is time badly spent. You can easily power through to level 10 within a few hours with the coin and items you pick up along the way. At levels 10-15 you will start to see better returns on grinding and quest rewards, but this level range is best spent upgrading your skills (see the Gathering advice below). — 2. A Full Bag = An Empty Purse Vendoring items is a key part in earning your first few gold, and keeping space in your bag is essential. Every time you pass or come near to a vendor you should be selling every bit of vendor trash you have, even if it’s just a few pieces. Make this a habit and you will soon see why effective gold farmers learn this rule as early as possible. If you’re far from a vendor and your bag is already full, don’t be afraid of getting rid of lower value items to make room for more valuable ones. It may seem wasteful, but until you’ve got ample bag space it’s something you’ll have to do.
2009-06-02:  Fixed Exploits
- It is no longer possible to bypass the 10-second hostility timer by activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become invincible to attack. This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing players from subsequently declaring hostility and having the hammers hit other players for damage.
- Set items retained their multi-piece bonuses after the player died, even though they were removed. This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters with more than one dash or underscore in their name.
2009-04-01:  Major bugs
- Fixed a bug that prevented you from getting credit for killing a quest boss, if you died before it did -- perhaps, by killing it with a poisoned weapon.
- Fixed a bug that could crash the game during the countdown after completing the final quest in Act IV, if the player used Waypoints to return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while fleeing from a Gargantuan Beast (Act I).
- Fixed a crash bug that very rarely occurred when a Sorceress cast the Meteor spell.
- Fixed the black screen crash that could occur if one pressed 'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash when one cancels the Cinematic selection menu.
- Fixed a bug that prevented two quest rewards from scaling up properly for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through a tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by higher-titled characters (those who have completed the game in Normal, Nightmare, or Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having their full bonus.
- Fixed a bug in Open Battle.net games that allowed a second player to create another game with the same name as an already existing game. No one could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in piles of gold, it could cause a player entering from the other end of the Portal to be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or Waypoints if the player clicked on the Stash, then pressed 'H' before arriving at the Stash, and finally pressed 'H' again after arriving at the Stash.
2008-02-01:  Balance Changes
- Players that have not completed the last quest in Act III can no longer use the Portal to Act IV until they have properly completed that quest.
- Corpse Explosion (Necromancer) Reduced the extra radius gained per level of the skill from 1 to 1/2.
- Revive (Necromancer) Removed the hit point boost for extra levels gained in this skill.
- Conversion (Paladin) Lowered the formula calculating the chance to convert for extra levels gained in this skill.
- Whirlwind (Barbarian) Decreased the number of attack attempts made when using this skill.
- Pierce (Amazon) Magical arrow effects such as Immolation will apply to every target hit.
 

WoW Gold Guide

Wow Gold Guide Welcome to AkGame.com Wow Guide. We are happy to present you the latest Wow Gold Guide and Wow Power Leveling Guide. To promote the development and the enjoyment of the game is always our principal goal. We believe that the difference in quality you will find in our Wow Guides over our competitors is better experienced than talked about. We are hoping it will do you favor and anticipating your sharing. Go and see our newest Wow Gold Guide. Finding a Good Wow PvP Guide There are dozens of WoW PvP Guides out there and they all promise something similar. They tell you they can help you become better with your class and help you defeat every other class with top notch strategies. But, many of them only give you generalized information at the most and a whole host of useless tasks to run you through that may or may not actually help. They are highly subjective in the end and can often be outdated by a patch or two, making them almost entirely useless. So, how do you find a good WoW PvP Guide for your specific character’s needs? The Goals of a WoW PvP Guide To start with, you need to ask what the goals of a good WoW PvP Guide truly are. They should not be to provide rehashed class information or useless overviews of the arena locations. You can find that on the official website if you really wanted it for some reason. No, what they should be for is to provide a basic overview of PvP situations for beginners and increasingly in-depth analysis of specific PvP matchups, situations and battlegrounds so that you can learn how to better play your character across the board. This means that you should except to find in your WoW PvP Guide information on how to win all 81 dual matchups, how to start taking on many of the 72 different 2v2 arena teams, what archetypes and methods are used for 3v3 and 5v5 arena teams and how to get into battlegrounds and take them on without being yet another member of the bottom 5 players on the scoreboard. WoW Guides for Everyone Most of all, a good WoW PvP Guide should be written for everyone. It should not be just a specific guide for one class that assumes all players will use a couple of different team combinations. It should not have forty pages on Rogues in PvP and four pages on Paladins. It should be evenly split up across all 9 classes with details about talent specs, gear selection add-ons for PvP , macros to use, websites to research, and the myriad of different matchups you will face at any given point in time in the near future. Your goal should be to take on the World of Warcraft community with the best WoW PvP guide available and use it as a stepping stone to becoming incredibly good at what you do – among the best players around for years to come.

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